Korean Journal of Child Studies 2005;26(1): 31-46.
인터넷 게임동기 유형에 따른 대학적응과 인터넷 게임중독
백지숙
College Adaptation and Internet Game Addiction by Internet Game Motivation Types
Jee Sook Baik
Abstract
e adaptation(academic, social, personal-emotional, institutional attachment) by Internet game motivation types. The 475 subjects (235 male and 240 female college students) responded to the newly developed self-report measure, Internet Game Motivation Scale (IGMS). Cluster analyses of IGMS data identified 5 types of Internet game motivation : Active Ⅰ, Active Ⅱ, Moderate Ⅰ, Moderate Ⅱ, Passive. Active (Ⅰ, Ⅱ) types had the highest scores in Internet game addiction while the Passive type yielded the lowest. Except for academic adaptation, all aspects of college adaptation varied as a function of Internet game motivation types. Overall, Moderate Ⅱ showed highest whereas Active Ⅰ showed lowest academic adaptation scores.