| Home | E-Submission | Sitemap | Editorial Office |  
top_img
Korean J Child Stud > Volume 26(1); 2005 > Article
Korean Journal of Child Studies 2005;26(1): 31-46.
인터넷 게임동기 유형에 따른 대학적응과 인터넷 게임중독
백지숙
College Adaptation and Internet Game Addiction by Internet Game Motivation Types
Jee Sook Baik
Abstract
e adaptation(academic, social, personal-emotional, institutional attachment) by Internet game motivation types. The 475 subjects (235 male and 240 female college students) responded to the newly developed self-report measure, Internet Game Motivation Scale (IGMS). Cluster analyses of IGMS data identified 5 types of Internet game motivation : Active Ⅰ, Active Ⅱ, Moderate Ⅰ, Moderate Ⅱ, Passive. Active (Ⅰ, Ⅱ) types had the highest scores in Internet game addiction while the Passive type yielded the lowest. Except for academic adaptation, all aspects of college adaptation varied as a function of Internet game motivation types. Overall, Moderate Ⅱ showed highest whereas Active Ⅰ showed lowest academic adaptation scores.
Key Words: internet game motivation, college adaptation, internet game addiction
주요어: 인터넷 게임동기, 대학적응, 인터넷 게임중독
TOOLS
PDF Links  PDF Links
Full text via DOI  Full text via DOI
Download Citation  Download Citation
Share:      
METRICS
1,036
View
3
Download
Related article
Editorial Office
The Korean Association of Child Studies
S1433-1, Myongji University,
34 Geobukgol-ro, Seodaemun-gu, Seoul, 03674, Republic of Korea
TEL: +82-10-7704-8342   E-mail: gochildren@hanmail.net
About |  Browse Articles |  Current Issue |  For Authors and Reviewers
Copyright © The Korean Association of Child Studies.                 Developed in M2PI